You play as a priest, in a walking sim, searching for a missing altar boy. The story began strong and eerie as weird things are happening around you. Demons speaking, toads falling from the ceiling, spooky radios, etc. It was fun! In the beginning, your character starts freaking out and you have to pray at a cross to calm down. That never happens again but I thought that was really interesting.

Further in, the story makes less sense. As many "psychological" horror games. (I think this one may get some pass because the game heavily focuses on belief and mysticism. Instead of mental illness = scary.)

However writing this hours after finishing both endings, I can't tell what happened 100% in reality. There are dream sequences and puzzles in this trippy, abstract world. Those were actually cool. But the "real world" was more difficult to tell what is going on. Then I lost a sense of the characters because everything is getting muddled. With more polish, the story could become clearer.

The biggest thing the developers could polish are the loading screens. They are very abrupt. You'll open a door into a room that you can see inside; but when you walk into the room, suddenly there's a loading screen. It's very odd and cuts the tension.

The loading screen will usually have a sentence or two hinting what's happening in the story. I shouldn't need a loading screen telling me whats going on in the story. The story should be doing that. It's like the game knows the story is difficult to understand. That's a hint you need to make the story telling more clear.

Reviewed on Jan 10, 2024


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