One of the most creative games I have experienced. The studio was handed a Playstation controller and they went above and beyond to make the gameplay unique. You are able to draw on the touch pad and see your creations in game. Plus, move objects in the world with the pad. You can even use the controller's microphone to give a character a voice - your voice! It was an absolute a joy to play.

For as much consideration they gave the story and gameplay, I wish some of that energy was towards the camera. Really the only negative I had playing the story. Sometimes it would force the camera to look in a direction that was not helpful, making it easy to miss collectibles or die.

Since I had fun playing it, I wanted to platinum it. This is where the frustration set. The enemies were annoying because even if they did die, they may not count. Forcing you to replay a section or an entire level. There's no indication of which enemy you missed, so you'll have to fight everything again.

The misplaced gopher is an NCP that requires you to carry them through half of a level without dying. You'll get into fights and have to avoid falling, getting squished, shot at, etc. without dying. Easier said than done.

Trophies can 100% be challenging but the way this is set up is aggravating. The gopher can be ripped out of your hands by other NCPs only to be chucked off a cliff to their death. Or maybe you were nearly at the end for the gopher, only to slip up and die. Now the game's checkpoint saved over your progress so you get to repeat the entire level again. Damn that gopher to Dante's inferno.

Reviewed on Jan 13, 2024


Comments