While conceptually very cool and initially plenty engaging, the rolls are tuned extremely poorly to the point where it no longer feels like tactical prowess is the primary factor...you've just got to hope you get a string of 3 players failing to pick up the ball rather than 6.

Management of and accounting for RNG is a skill, but it has its limits. I don't doubt that the better player will usually win, but the relationship between those two things feels far too loose to keep up the fantasy of a master tactician. Oh, and the Warhammer setting is as drainingly cynical as ever.

Reviewed on Oct 14, 2023


Comments