My completion log here comes with an asterisk as I felt like I ran out of new things to pull out of this game while I was on the path toward the true ending, so my best achievement was only a 5 bell regular completion.

Wildfrost is of course utterly adorable and the tactical depth that comes from its focus on positioning is lovely and I'd suggest any fan of deckbuilders give the game a shot, but I do think it's too reserved and focused for its own good. You'll quickly unlock every deck and by then you'll already have created a full mental tier list of each build type available at which point there's no longer really any new possibilities to explore and you're simply left to fiddle with the intricacies of the combat system with some rng on top. I'd love to see more added to this as I think most of Wildfrost's problems would be solved by more cards, encounter types, and more complicated effects to maintain the discovery and (at least seemingly) emergent behavior that roguelites thrive on.

Reviewed on Apr 01, 2024


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