Can a game be carried by piles of frantic creativity bound together only by the language of games that we've all internalized? After throwing away all context and tutorialization, every bit of the growing complexity that the medium has embraced over the years, do games...work? Can you figure out what to do? Are they fun? Can they still be expressive and beautiful? Still challenging? Can they still feel good in your hands? Or really, can they be good?

Apparently so.

Reviewed on Jun 11, 2022


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