Wildfrost boasts an adorable art direction, a wonderfully vibrant soundtrack, and numerous fantastic design decisions. The combo system and the golbling enemy keeps early game fights interesting: with every different hero and pet combination comes a different strategy to maximize money on the early fights. The charm system is great, its very customizable and provides a lot of run variety. And runs themselves aren't overly long; Wildfrost isn't a rougelike that takes over an hour to get through, rather a shorter and sweeter thirty to forty minutes. Its good that the run length is shorter because Wildfrost demands a lot of your attention. Battles are quite tactical and you need to be very attentive in them or things can quickly go wrong. No matter what difficulty setting you're on you're never more than two steps away from losing.

Wildfrost's difficulty progression is also not extremely stretched out in the way other games in the genre are. Seriously, Slay the Spire is a great game but having to grind through 20 ascension levels for 4 different characters is obnoxious and a huge time sink. Instead Wildfrost has a difficulty modifier system where you pick and choose diffuclty bells that add additional challenge (similar to Hades). You only have to level up the difficulty five times before the max is unlocked, and the levels carry over across factions, its so much nicer to the player.

I can comfortable say that the difficulty is well balanced. The game starts out tougher than other games I've seen in the rougelike deckbuilder genre which I believe is a good thing, as it means I'm not having to grind my way through several difficulty tiers before actually feeling any resistance. Still at the start its easy enough that its not overly difficult to get some wins. There's plenty of resistance later on though. I've now beaten Wildfrost's ultimate challenge 3 times, and it at first looked near impossible. But now I can comfortably say its a well designed challenge that pushes the game's difficulty to its limits, but not past them.

I love the way that the final boss works in this game, its a creative idea implemented extremely well, in a way that smooths out what otherwise could've been some very rough edges. The card designs are good, using a fairly simple set of mechanics that are implemented in a well balanced and interesting way. I enjoy the timer system, it makes me think about card value in a way a traditional mana system doesn't. Enemy designs are also on point, each encounter has its own distinct flavor and tests a different aspect of your tactics and deckbuilding. Wildfrost has cemented itself in my mind as one of the best of the genre. In fact I'm brave enough to say that for me it IS the best in the genre. I encourage you to give it a shot, hopefully you'll like it as much as I did.

Reviewed on Jan 25, 2024


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