Unlike previous entries, Redguard is not an RPG, its an action-adventure game inspired by the likes of Tomb Raider, so before you even consider playing this entry in the Elder Scrolls series you need to swallow that pill.

This genre switch up means key aspects of the Elder Scrolls series are gone, in this adventure you play as Cyrus, not a self insert. The story and characters in this game are the best thing this game has to offer. Tons of dialogue and great characters, and a much smaller but now more intimate world that you live in, unlike other Elder Scrolls titles I can actually remember a majority of the NPCs despite only playing this game once, but that is ofcourse because there is so little compared to other titles.

This is also the best looking Elder Scrolls game so far, its fully 3D! Look at those sexy polygons. The soundtrack is also decent, although not much selection and some of the loops and intensity of this adventure styled heroic soundtrack can cause it to get quite annoying when doing dungeons or activities that force you to listen to the same over the top tune for extended periods of time.

Unfortunately, past its charm, Redguard has very little to offer in terms of fun gameplay. Its action/adventure style dungeons are a slog, with tank style control, arch jump platforming segments abound. The combat is a joke, and since this isnt an RPG there is little reason to even engage in it, as this isnt an RPG, you gain no exp or are given any reason to ever fight anything.

And despite this NOT being an RPG, since its an elder scrolls game, it sort of, pretends to be, with a small world for you to explore and a somewhat non linear quest structure. But dear lord, travelling around Stros M'Kai beyond the main city is a nightmare, agonisingly slow walks sometimes interrupted by a guard trying to stab you and nothing else interesting or exciting.

The story itself is entertaining enough, but most of it is told by you just simply standing, talking to an NPC for forever, some key characters you only talk to one time, but theyre still key characters since that one conversation can last longer than an entire dungeon. Infact, I would say talking to people probably takes up the majority of this game, the dungeons are extremely sparce in this game, most of your time will just be spent walking around and talking to folk.

Overall, this game is not good. Thankfully I became quite attached to the characters and enjoyed listening to them blabber on for forever, but if the characters don't grab you, the gameplay certainly won't.

Reviewed on Apr 29, 2023


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