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04. kohta / "euphoria"
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last year, I played Astro's Playroom, the PS5 pack-in game. it was ok. i was immensely endeared to the way it posited itself as taking place "inside" your PS5, which i thought was a great conceit for kids to enjoy a prohibitively scarce piece of tech that is being taken out of their reach by assholes like me who aren't so much interested in the games available on it now but in the promise of games to come out in the future (Final Fantasy XVI) while they complain about how bad the Demon's Souls Remake looks.

the most interesting part of it, though, was it's reverential references towards the past of playstation, in ways that sit increasingly strangely with me. Certainly, sony acknowledging that they have a past was a breath of fresh air against their landmark launch title, the aforementioned Demon's Souls remake, speaking to a greater desire to obliterate the past with the gleeful cooperation of myriad voices in the industry. but as a launch title, as something that is designed to get you excited about playstation 5, it feels like a strange foot to put forward, spending so much time in the past rather than on the exciting future playstation 5 has to offer. maybe that's because there is no vision for what the future looks like, certainly not a vision that we'd like to live in. what's coming out for the PS5? what does it have to offer? i can't tell, and astro's playroom couldn't either.

Ridge Racer V is not a pack-in game, but it has the essential soul of one. released in 2000 alongside the playstation 2, the year that Ridge Racer Type-4 rang in ahead of schedule, RRV's jaw-droppingly sick UI, smooth rounded Y2K futurism feels molded around the PS2 and it's dashboard, an atmospheric place that feels most at home in the dead of night when everyone else has gone to bed. the use of the PS2's system configuration aesthetic in the save menu clinches it: this is a game intrinsically linked with the PS2, set inside it just like Astro is set inside the PS5, to such an extent that playing it on emulator felt wrong to me, and compelled me to seek out a physical copy and find a way to hook up my PS2 to a TV that has outmoded it to the point of needing a technological prothesis to facilitate communication between the two. the game's use of a a singular, compact space only enhances this sensation: these are the streets of the PS2, a city of pristine tarmac and glass monoliths that reflect the rays of the sun onto the streets, empty save for the machines that ride through them and give them life.

it is a game not only about the PS2 and why you should feel great about having spent money on one, but also about the promise the PS2 represents, about the future it represents, and what it means to be here. in many ways, this makes it the philosophical antithesis to Astro: a game that never once looks in the rear-view mirror for more than a second.

to underline this point, we must look at the front-cover star: ai fukami. reiko nagase was only in ridge racer for a couple installments, but already her presence was ingrained enough in the minds of ridgeheads that her replacement immediately produced frustration and rejection. but her replacement was purposeful. this is a new ridge racer for the new millennium. we're not going to keep anything, even the fake cgi girl you like.

the racing itself is similar kinesthetically to R4 but in practice feels almost completely different. if R4 was about pushing your machine through ultimately forgiving tracks to hit the front of the pack, then RRV is a game of perfection, of mastery of it's language of curves and bends and aggressive opponents, who no longer exist as obstacles to be passed like the wind but as snarling competitors who can and will leave you in the dust if you make even a single mistake. a single graze against a single wall is all it can take to leave you out of the race: nothing less than fluency can be accepted.

this is the future. this is what it is like. it will not wait for you, and will not carry you forward into it. sink or swim. adapt or die.

and i love it. i'm shit at it, don't get me wrong. this is second only to F-Zero GX in terms of sheer difficulty i've experienced in a racing game, it took me hours to complete the first grand prix on the normal difficulty level, but that's why i like RRV, for reasons quite apart from why I like R4. it's a game that demands something totally different, and something that I relish to give it, a sense of mastery buoyed by the genius decision to repeat curves and straights and corners across multiple tracks, simulating the sense of growing mastery in a series that would otherwise risk bringing you back down to zero with a single new track that doesn't gel with you. even when you're on a new grand prix, you know that corner coming up. you know what to do. you're ready.

it's still really, really hard. but no one said that forging a future, staying alive in it, would be easy. lord knows we all struggle enough in the future we've found ourselves in.

racing through ridge city at night on solitary time attack roads made me strangely sad. not because i wasn't enjoying myself, but because i realized that i miss this. i miss this feeling, the feeling that the future is here and god we are so excited that it's here, i miss the boundless optimism we had about how the internet would change the way we talk and think and connect us like never before, before we started talking about hellsites and posting and post-post-post-post-post-ironic self loathing. i miss the sheer unbridled enthusiasm for mobile phones, of cloud strife in advent children whipping one out being given the same triumphant framing as arthur pulling the sword from the stone. i miss when launch titles were so brazenly about the future instead of desperate attempts to relive the past. despite never playing it till this year, i miss Ridge Racer V. i miss PlayOnline. i miss dot hack. i miss The 25th Ward. i miss The Bouncer.

god, do i miss The Bouncer.

i recognise that this is oxymoronic, contradictory, to pine nostalgically for a sense of anti-nostalgia futurist optimism that burned out two decades prior, but i can't help but feel this. i've become more and more invested and interested in this kind of early 2000s futurism over the past year, and more and more eager to find the way it makes me feel in my daily life. because I think we might have done this to ourselves. i see it in how the people i know who are most jaded about Online are the people who actively seek out people to be miserable and angry at, consciously or otherwise. i see it in how we characterize our phones as evil bricks that siphon away our life even when they offer us the world in our hands. i see it in myself, and the way i engage with this website, hyper-focusing on interactions that make me feel miserable and worthless instead of the majority of warm, lovely people i interact with on here.

i'm not advocating for a removal of critical thought, here. there are critiques to be made of all of these things and reasons for why these resentments and frustrations spring. there are a great many things wrong with the internet - and the world at large - right now. but what i do want is to be more optimistic. i want to find that hope that there is a brighter future, that technology can connect us in ways that are positively transformative, and that we can transcend the now and race into a brighter tomorrow, together.

i've been trying to write a book for...too many years now. it's always in mind - not a single day goes by where i don't pore over it in depth in my head. it's about the world, and how i feel about living in it, about two people who are aware that they are living in the last days of the world and how they come to terms with that. because that's how i feel, all the time. my cringe bio on backloggd i've had for a year now is how i feel: stuck at the end of everything, playing video games. and that isn't necessarily a statement of hopelessness: i do think that the world we live in now is corrupt and evil. but it's only ever the end that i think about, there is never a thought about what comes after. that's why the book has remained mostly unwritten: i don't know how it ends. i don't know what comes after this world. but i think i would like to start trying to imagine it, if i can. to change my perspective so that i do not look on the future with an eagerness for the end, but with an excitement for what comes after that.

i want to find that world. i want to find that tomorrow to believe in, the one that Astro's Playroom couldn't discover, but one far away from the world Ridge Racer V arrived in. i don't think i can find it here, and i don't think i can find it now. but, still. i want to believe in it. because sony computer entertainment sure as hell doesn't.

Reviewed on Apr 26, 2022


5 Comments


2 years ago

Welp, you absolutely obliterated the possibilty of me writing something about Ridge Racer V, because in all honestly I think you said everything that I could've been. We're passing through very similar backloads in our minds it seems. I had a taste of the abstract tech/liquid metal style of the late 90s/early 2000s aesthetic and I felt... weirdly in home. Every time I see the PS2 console menu, as simplistic and overly gargantuan of a black/white hole as it is, it makes me feel in a world of wonder, a sense of uncertainty that wasn't soul crushing but oddly empowering, wild and enticing to look for. The future was now.

I absolutely adore this review, and you're making me check out Ridge Racer V again, because I could never loop around its busting difficulty. This and kinbacho's notes are Backloggd incarnated.

2 years ago

And yeah, I also hyperfocuse on assholes way too much... but its inevitable isn't it. We play vigilante on ourselves :(

2 years ago

Badass! Apocalyptic! Sick skills! Smoking’ sexy style!

1 year ago

love this! 100% know what you mean by "nostalgia for anti-nostalgia" too. been going back and playing a bunch of PS2 games recently, and that phrasing puts my thoughts about the experience into words better than I ever could have. there's a very pervasive attitude of "we can and must climb out of our entrenched past designs" that's very inspiring

here's hoping that we start building better futures for the world. for you, for me, and for everyone

1 year ago

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