A decent core system is let down in a few key ways, and I'm starting to feel like a broken record with these entries.

This is not a review I'm going to put any finesse into (which I suppose is a bit ironic, considering the game at hand). Here are the problems:
- Horribly optimized & chugs battery on my Steam Deck. How is it even possible to get a deckbuilder to manage loading times this long? I also encounter semifrequent crashes (which are reduced by unlocking my deck's framerate).

- While enemy moves and modifiers are (largely) communicated well, only the most token of efforts is put into ensuring these are actually readable at a glance. I am continually having to hover over each new enemy to remind myself how they work. Some enemy behaviors (like push) are not communicated at all, and some mechanics are underexplained, to be understood through a little trial an error. None of these are cardinal sins, especially when your first run includes a limited use turn-rewind feature, but they are all annoying.

- There is far too little variety in what your character can actually do, and as a result the gameplay can quickly become stale. The main saving grace here is that the game is at least hard, maybe excepting the first area.

I'm having enough fun and the fights are interesting, but I can tell my time with it is limited.

Reviewed on Feb 06, 2024


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