This second reboot of the franchise was my first approach to Tomb Raider. I haven't played any other game in the saga, at least for now.
I must say that I was expecting a plot and a protagonist more focused on archaeology, on the exploration of ancient sites, and instead for 90% of the game you find yourself shooting soldiers. The archeology is there, but it seems to be put there only as a sop and to use the "Tomb Raider" brand without feeling guilty. So yes, I don't know if this is also the spirit of the original saga, but it didn't involve me very much, in fact the plot didn't arouse any emotion in me at all: I found the events uninspired and the characters uninteresting.
Also, i didn't like this Lara Croft, not only because she goes from being a poor scared girl to an absolute monster in a day, but also because (and this is for every character in the main crew) she seemed very dumb, very slow in realizing things: she didn't actually read every document containing a piece of lore that i found during the game, and the result is that in the final missions i had to sit and watch these people realize things and talk about stuff that i learned basically in the first hours. Very frustrating.

However, I had a lot of fun: this Tomb Raider by Crystal Dynamics is a formidable, very fluid and fun action game. The fluidity with which you can move around the environments, do platforming, and at the same time fight enemies in always functional maps is really to be rewarded. Also, there are a lot of cinematic action scenes which are a feast for the eyes, with beautiful choreography and nice gameplay.
So yes, it's 10 hours of wonderful and fun action shooting and platforming, but you can very well skip all the cutscenes and the experience remains unchanged.

Reviewed on Feb 24, 2024


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