I cannot resign myself to be harsh with Crisis Wing despites its weakness. I had some good times with it and still had when I launch it for some plays.

This lookalike Tatsujin is an pretty average shmup but in an old arcade way that I like. The tribute to the Toaplan's arcade game is completely assumed here.

The design is often common but the pixel art is globally rather good. Musics aren't memorables but not bad, and the Megadrive's sounds like is nice and fits the game very well. The scoring mechanics and the gameplay are very easy to learn and allow you to play once a while and be in the games dynamic instantly. And when the hitbox and ship's movements are mastered, there are some fun and challenges with Crisis Wing.

In addition to the arcade mode there are three other modes : practice, time attack and boss rush. The boss rush is a little bit uncommon. Before heading against a boss you'll encounter some ennemies, a group of mid boss, then the boss. Noticed that mid-bosses and bosses are much stronger than in arcade mode. There is no difficulty levels to choose so boss rush may be considered as a hard mode. The time attack mode is also completely different from arcade and boss rush. The difference between those three modes expand the longevity of the game.

Is the tribute to Tatsujin well done ? I would say yes in some ways. Crisis Wing has a true 80's/90's feeling. Playing it made me remember dozen of hours spent on Megadrive playing Tatsujin. And after some runs on Crisis Wing, I always want to return on Toaplan's title.

Not excellent nor equal his model, Crisis Wing is nevertheless a pretty challenging old new shmup with strong 90's arcade spirit. By far not the shmup that I play the most but I easily do a series of runs when I launch it.

Reviewed on Mar 19, 2024


Comments