All I can really say about Flicky is that it could be a good arcade game, however it has a whole bunch of major frustrations that unfortunately hold it back from it's potential of being a simple yet fun experience like most arcade games.

The most notable issues are how this game suffers really badly from it's slippery controls and poorly designed stages. Your weird sliding momentum could be easily handled with on simple assortments of straightaway platforms, but when all of the corners, steps, and alcoves formed by the walls come into the equation, you start seeing how detrimental the controls can be. All of the bouncing off of the walls you're going to be doing by simply trying to maneuver around the stage gets old very fast and immensely annoying when you have to worry about all the enemies you have to weave around as well.

Yes, you also have to dodge around cats and iguanas in the process of gathering all of your chirps and rushing them back to the start. While it makes sense to have a threat to your goal, it's really difficult to make your way around them simply because of your movement. And in all of these odd stage layouts I often had times where I would have several of their patterns overlap in a way that created immensely difficult to handle situations, especially so when that damn iguana enemy is around since it’s allowed to climb on the walls to chase you down and is still allowed to damage you while doing so. The objects you use to take them out only do so much as you often waste them by jumping to higher areas and you can’t use them to hit something right behind you due to your extensive turnaround. (Trust me, that happened to me more often than I would’ve liked) Also I seem to see where Sonic 3D Blast got the whole “enemies scattering the required collectables on contact” mechanic. I didn’t like it there and I don’t like it here either.

However, even with all of these issues I had, I’d say they make this just an okay arcade game though. It’s still fun in a simple way like an arcade game should be, but it’s just disappointing how all of these issues just add up and prevent this from being something better. I still wonder why SEGA chose this guy to be apart of the Sonic canon, though.

Reviewed on Aug 14, 2021


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