Being set in post-apocalyptic land, you would expect the world to be depressing, but the villages are flourishing, having to move on to create a new world. The towns reflect this in many different areas, adapting and even evolving to the new era that was forced onto them. The environmental design shows this incredibly well, and having played Ocarina of Time before this, seeing the remnants of the past does a great job at paying homage to the previous era.
This is one of my favourite aspects of the game, it really respects the Hero of Time's era, to the point where Outset Island shares a tradition of dressing their boys in the HoT's clothes when they reach the age the HoT was when he saved Hyrule - although a lot is forgotten, his heroism has not. Ganondorf is excellently used in this game, being the only person in this era who knew the HoT, he has been humbled and having lived in both these eras he has unique perspective of this reality, being a great foil to the other characters. He is so peak in this game.

The art style of this game is insane, I love it so much, and it fits the optimistic view the game has. The faces are very expressive, the animations are very cartoony - I just love how the world dramatically changing is shown through it's art style. This also goes with the main theme of the game, moving on from the past and creating a new future.
This is why the sailing excels, the music, colour and sense of exploration is such a great detour from the drama of the game's narrative. Learning about this new world, is so fun and seeing how many opportunities there are makes you excited to explore again and again. Sadly, I do believe it can be pretty restrictive early on with you not having the ability to solve puzzles until later, meaning you don't get any reward from finding these islands. Which is fine in general, but I do feel like it's done a bit too much in the early game.
About the gameplay: although not the most interesting in of itself, it does a great job at accompanying the overall vibe of the game. The dungeons are the weakest in the 3D series (so far) but they are not bad, they are just not mechanically complex. They are more so used as a spectacle and with the games stunning art style, going room-to-room is beautiful. It's very clear to me they prioritised vibes over mechanics and wanted to keep the game simple.

9/10

Reviewed on Jun 29, 2023


1 Comment


8 months ago

Peak fiction