My expectations when I started playing Oracle of Ages after playing Oracle of Seasons two times weren't low, but they also weren't high. As I said previously in my Oracle of Seasons review, these games use Link's Awakening as a base. This gave the developers the possibility to experiment and play with cool concepts. My main complaint of Seasons was that it could be called Link's Awakening 2, because that's what the game, on its own, feels. Hence my apprehension. But now, after playing it, I'm amazed.

Oracle of Ages doubles down on the story. Here we have, aside from Nayru the oracle, Ralph, a clumsy but determined hero, and Zelda. The game from the very start hits you with a long cutscene for Game Boy standards, so be prepared to read and watch cute animations. After that you're free to roam through Labrynna, and right away it is clear that the focus here are the puzzles, opposed to the focus on combat in Seasons. The general feeling I had is that Ages is more than its counterpart in everything that is proposed for these titles. I got this feeling from the very start with the variety of characters, scenarios and music. The time traveling mechanic that allows you to alternate from past to present is responsible to make two different maps and therefore different scenarios. It also gives us different soundtracks for the same locations either changing the instruments or tempo of the songs, a welcome improvement. Time traveling is essential throughout the whole game for crossing the map, for solving puzzles and for beating the dungeons. Also the developers were clever to change some subitems in each game to mix things up a little. Here we have the switch hook instead of the boomerang and the pea shooter instead of the slingshot (more puzzle oriented items).

Unfortunately both games suffer with the limitations of the hardware. If Seasons needed enemy variety, in Ages there's a lack of puzzle variety. In the first three dungeons I believe, all of the puzzles were already used. I didn't feel as much because I was invested in the narrative, but I can see someone getting tired of them. Also worth mentioning one of the sections where it's necessary to play a bunch of minigames to progress. The minigames weren't difficult but I felt a bit annoyed by that (I noticed I'm not a big fan of minigames in Zelda).

I forgot to mention that Oracle of Ages has a final boss. Unlike whatever that thing in Oracle of Seaons is, anything but a final boss.

I don't want to be repetitive so as far as the other elements of both games go (like the pets, graphics and difficulty) I think I covered them all on the Oracle of Seasons review because my criticism holds for Ages too on those matters. So to finish the Oracle of Ages review I'd would say that it's a fun game. The focus on the story hooked me and solving puzzles felt nicer than slaying mummies and bats. I don't know why but I like the atmosphere of this game. Zoras's domain, the library and symetry city are lovely. And Tingle is in this game, that's important to mention. There's definetly moments here I think I won't see in any other Zelda games. But as a standalone game though, I still think that Link's Awakening is the one to go.

I'm done with Zelda games for this year. The ones I got backlogged are A Link to the Past, Zelda II, Majora's Mask and Windwaker. Which one should I play next year?

------ There will be spoilers down here ------
I want to use this final section to talk about the linked game and also to appraise the execution. It's important to mention that I'm talking about my experience playing Seasons and then continuing the story on Ages. It's a small game so the main difference are some dialogues and characters from the previous game played. Despite that it is done very well, I felt like being part of a bigger story and the references to the prior adventure are always good. One example is Rosa, a "subrosian" who you help in Seasons. Here the roles are reversed and she's the one to helps you. Also, throughout the gameplay you'll encounter characters that give you codes to unlock power ups on the other game. But that doesn't do much because everything to do in the other game has been done. For the future I plan to replay both games but Ages first and the Seasons.

As for the story and gameplay the reward is minimal. The twins capture Zelda and since them and the other two bosses lit each their own flame, Ganon is back. So we get a 3 stage final battle, the first two stages we fight against Twinrova and the in the final stage we fight Ganon. It's a tough battle, a cool challenge that was definitely missing in Oracle of Seasons.
After that... that's it. A title screen with Link sailing away in the Link's Awakening boat. I won't lie, I was expecting more for completing the story but I think the experience is worth it. I want to point that these are games for people who love the Zelda game series. If you're not invested you won't have a good time with these entries.

Aside from A Link to the Between Worlds, I think I played every handheld Zelda game. I'll summarize my experience with them here:

Link's Awakening: charming adventure that laid the groundwork for the series. Can't recommend this enough;

Oracle of Seasons and Ages: fun entries, despite not adding much to the series they are special in their own way;

Minish Cap: By far the best handheld entry. Amazing graphics, dungeons, mechanics, characters, story, everything. Not for everyone though;

Four Swords: I wish I could play with 3 friends but playing with my friend in school was a good time. They nailed the coop mechanics;

Phantom Hourglass: don't be discouraged by the controls, it's a cool game with a lot of stumbles. Play it if you can.

Spirit Tracks: it improves the predecessor in every way except the world traversal. Play it if you liked Phantom Hourglass.

Reviewed on Aug 27, 2023


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