MegaTheRealOne said in his review that this was basically Pizza Tower released 30 years ago and that got me interested in playing this game.

It's true, it's basically Pizza Tower in the design. There's a lot of fun sprites and some seem like they're hand drawn. As Mega said, the kitchen theme, while not something original, is done very well here, is charming and, in my opinion, is the only reason to play this game. The last level reminded me of Shovel Knight for some reason. The music is also fun but nothing special.

As for the game itself, it could be better. At the beginning it's fun, the pan mechanics are well done and the variety of weapons is something you look forward to. That is until the game starts to put unavoidable weapons in your way and there's no way to progress without switching the weapons. Besides the pan there's the spoon, which is basically a longer range pan, a plate, which works as a projectile, and the fork (the worst) that keeps you jumping and to kill enemies with it you have to jump above them. If you take any damage you lose them and get the pan back. For example, there's a section where the game forces you to use the fork. Right after, if you are using the fork, you are forced to get the plate. The worst part about this section is that both of this are horrible in said section and you are basically forced to take damage.

The design of the levels, overall, is interesting because it is as vertical as it is horizontal. But again, some sections have horrible enemy placements and weird gaps to jump over which made the game a bit frustrating for me. The health system is another problem in the design for me. Resetting to two hp points with the continues is so annoying and there isn't a reliable way to get max hp back. I have nothing to say about the mini games because I barely played them.

That's it for me. I wish I could enjoy this game more but apparently I'm too casual for it.

Reviewed on Jan 02, 2024


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