Persona 5 Tactica is a weird game. Atlus had a myriad of quirky marketing tactics to stir up hype for it--like sand art and cakes--but even though I found myself pretty interested in the idea of a new strategy title within the SMT franchise, the excitement for it pre-launch was pretty sparse across the internet. A mere hour or two into Tactica was when I started to feel pretty lukewarm about it myself.

A lot of my complaints come down to one root problem; the price. Everything in and surrounding this game feels as though Atlus was clawing for any small justification over the full 60 dollar price tag, but nothing the game has to offer screams 'full price'. Padding is a noticeable issue throughout a majority of its runtime--most of the dialogue seems to either repeat already established plot points, or serve as fluff simply to allow every member of the Phantom Thieves equal opportunity to voice their thoughts. The first of the four Kingdoms--similar to the Palaces of Persona 5--hosts double the missions of any of the remaining three. Even before I knew the average mission count per Kingdom, I felt my interest in the first one slipping. The first and second Kingdoms, by comparison, felt the most interesting, as they seemed to contain the real brunt of the story that Tactica was trying to tell.

And make no mistake, it is an interesting story. Toshiro and Erina are the two new not-quite members Phantom Thieves, and the story centers very much around them both and no one else. When new aspects of their narrative were being revealed, I was definitely itching for more, however they're very stingily sprinkled between large swathes of same-y missions. The worst of this is within the final Kingdom, where you're made to fight through some of the longest missions in the game, and rematch each of the main bosses you've fought so far. There's no new story during any of this, it's just an excessive leadup to the final boss that had no place in being there save to justify the price tag.

Most of Persona 5 Tactica just had me asking... Why? Who is this game even for? It's not for strategy game fans, as the game is far too easy, even on it's harder difficulties. Fans of Devil Survivor will be yawning just as much as I did through most of it's gameplay. Then is it just for fans of Persona 5, and the Thieves? ... Maybe?? I couldn't shake this feeling of it being a middling game simply wearing the flayed skin of P5. The cool UI is there, but any further interaction with the Phantom Thieves is shallow at best. As for the music... When Persona 5 collabs with now dead mobile games have had tracks that go ten times harder than anything in your Persona 5 spinoff game, I think it's time to reevaluate.

I don't hate Persona 5 Tactica, there were fun times I had with it. Toshiro and Erina are likable, the story--when it's moving--is definitely cool. This is just another case of Atlus greed. I feel like if the 3DS were still alive, this could have legitimately been one of the crazier games on it. I just wouldn't pay more than 30 bucks for it, and sadly, I did!
Now more than ever, I think it's time to move onto other Personas. Unless it's another multi-cast game, I'd be happy if I didn't see the Phantom Thieves for another 40 years.

Reviewed on Nov 22, 2023


Comments