Thronebreaker is a fantastic addition to the Witcher games, its characters and story hitting the mark once more, but it has some rather large flaws that I cannot ignore. Many of the decisions found in this game (seem like they) are almost 50/50 coinflips whether they will backfire as you are given quite little background information on which you can base your decision. While this is fine occasionally, when the dominant form of "choices" are these kinds of coinflips the (thought given to a) decision can start to feel rather superfluous. However, my main criticism is unfortunately in regards to the core gameplay. A card game should have many different builds you'd want to experiment with or swap between but here I found myself using the same Blitz spam that was effective in the early game for all 27 hours that I played as it remained easily the best strategy the whole way through (this might be less of an issue on the highest difficulty, or perhaps it is even more of a necessity?). I think the main culprit is the insane power levels for the average card. People tend to think that when everything is overpowered, nothing is; but, it really just means that whichever strategy is easiest to set up is the clear best: That strategy is spamming Blitz cards.

Reviewed on Jan 13, 2024


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