Elden Ring is a great game.

Stepping in Lands Between is like walking in a living painting, these foes are absolutely vicious, and minimally curated to fit perfectly in the story.

I've played both on PC and Xbox One, and I can say that despite the graphic difference being indeed big, both of these platforms run the game pretty well and it looks astonishing.

So many memorable moments and characters, so much incredible stuff happening all over the place – and the plot twist. Oh my fucking god. What the fuck was that?!

I had so much fun in this game, but the thing is, a lot of the fun I had so far was, in fact, comprehending and understanding the story. Honestly, that's my favorite part of every FromSoftware game. But this one, with the plot twist, probably has my favorite story of the FromSoft games.

Well, with that being said – what the fuck happened to the balancing of this game?

The endgame difficulty in this one is ridiculously unmatched, where you can still get 3-hit-killed by Malenia while she heals 35% of her HP, even though you're overleveled at +200. (The usual point that people stop leveling up is 120).

It's a game with so many beautiful mechanisms and different sets of gameplay, but it certainly doesn't encourage the player to embrace different playstyles, but rather aggresively forces them to use the same broken builds over and over.

I've beaten this game two times so far, both characters with +100 hours. Despite liking this game so much, I don't see myself going back at it as much as I went to Sekiro, or even Dark Souls III.

Elden Ring is a great game, its bosses are amazing and so incredible to fight against, but having their movesets going for your entire healthbar, instead of doing it the fun way of their moves being unpredictable and actually hard is pretty lame.

Reviewed on May 17, 2022


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3 months ago