a blindingly fast thrill ride that got better as it went on. nonstop action, obliterating weapons, a power fantasy akin to doom eternal with combo-swapping and speeding around the arena. most of what i initially said when the game was in early access still stands, but the enemies feel better to fight. the biggest issue with this game is excess. more often than not 30+ min levels, an arsenal bigger than it should be, and a gigantic enemy roster with just as much superfluity as the weapons. its overwhelming at times in that you have to fight battle after battle against countless hordes of enemies. in one of the end-game levels, there were like 900 enemies to kill! the combat is buttery smooth, but there can still be too much of a good thing. im not trying to contract carpal tunnel. there are also weapons that fill out similar roles to each other which leads to some guns not having as concise of a role in the sandbox as they should. i mostly think of the minigun vs dual uzis in this instance. i cant tell the difference between them besides one shoots faster and the other may be worse at longer ranges? why not just make the uzi the automatic hitscan weapon and just keep the minigun as a flamethrower? theres more like the microwave beam just kinda not being that useful or the accurate alt fire of the uzi kinda just being better than the normal uzi or- yea the weapons could've been tweaked a bit. theyre all good fun to use, but it's more than what's needed or even used. the augments are similar, i got all of them and didnt even use half of them i think. some augments are just clearly better choices like the chainsaw slide kills giving health and armor, extremely necessary on high difficulties since only enemies drop health on some of those difficulties.

overall though the game's pretty great, chainsaw sliding through groups of flesh and steel is beyond fun. a good boom shoot, couldve been amazing but it seriously is hard to go wrong with a breakneck FPS that has a protagonist with chainsaws for limbs.

Reviewed on Aug 24, 2023


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