Glad I finally played this. I'm not very well versed on survival horror, Resident Evil type games, but Signalis by all accounts is a great entry into this genre. While I never found it "hard" it was still a very tense experience pretty much the whole way through. Final boss was a bit of a bastard but besides that it was mostly the expertly made tension. Enemies getting up after killing them is such a dick move that really livened up the often frequent backtracking. I'm a fan of using thermite or flares to permanently kill some of them too. Puzzles are even stronger than the combat, there's a lot of variety to them even if they tend to involve lots and lots of hauling items around in your limited as hell inventory. The 6 slots thing is a pain in the ass, but I don't think I would play it without it. Visually this game fucks hard. I adore the grainy, pixel art with 3d model look it has. The maybe metaphorical hellhole you're stuck in is so well realized in all of its claustrophobic corridors and rooms with stupid amounts of detail. Even before it all went to shit it was a nightmare turbocomunist scifi chinese german dystopia and it shows. This ties into the story, which I am only tentatively sure I understood. There's probably a lot of literature references I am missing and other stuff that would make me appreciate it all more but as a brainlet with a surface level understanding of its themes it had me interested. It was more of a style over substance thing for me, so thank god the style is this good.

Reviewed on Jan 10, 2024


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