Yakuza is really fun, and for me Kiwami 2 is probably the best out of the three I've played just because of how good the combat feels. Its fluid, responsive and the delightful ragdoll physics courtesy of the Dragon engine made me laugh every time a thug went flying when kicked. Story was interesting, Ryuji was a memorable antagonist, but I feel like it suffers from too many plot twists. There's a point where you should just leave it like that, and Kiwami 2 has trouble finding said point. Like always, one of the main draws of the yakuza games is the secondary stuff. Substories were cool, though maybe too many of them boiled down to "talk to this guy, and beat these thugs", but the main minigames, namely Majima Construction and the hostess club were kind of a drag. The hostess club less so, but Majima Construction got really annoying for me. Played on hard like I always try to do with Yakuza, and found it really easy. The game expands your inventary a lot more compared to previous games, I never felt like I was low on healing supplies, and Kiryu feels so good to control most fights ended fairly fast.

Reviewed on Feb 12, 2021


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