About as hit and miss as it gets. I appreciated the message and elements of the execution of this quite a bit, but it gets weighed down heavily by some pretty poor writing. The constant “fake deep” dialogue, mainly from the main character, made my eyes roll most of the time.

Really wasn’t a fan of the gameplay at all either. It takes a lot of inspiration from P.T. (definitely threw a few references to it throughout the game) with its walking sim horror gameplay, except they decided to throw in a bunch of shitty chase sequences, which became kinda frustrating by the end. This two hour demo has about 6 chase sequences with basically the same environment and monster that chases you.

Graphically, the games environments are absolutely stunning, almost photorealistic at times. The art direction really makes for some memorable shots as well. A lot of care was obviously put into that aspect.

I was getting hopeful that the game was going to switch it up and move towards the more occult-based story that the first and third games focused on. You begin finding articles referencing witches and curses, however, it doesn’t amount to anything other than making the protagonist question the suicides that the game is centered around. Ultimately, that aspect doesn’t get explored at all.

Overall, a little bit of a disappointment. Apparently Konami themselves developed this, which makes me a bit concerned that this is the direction they are hoping to take the franchise. I still have some hope for Townfall and f though, as they have some strong names behind them, so I’m praying that they don’t take the surface level approach to psychological horror that this game/demo did.

Reviewed on Feb 02, 2024


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