5 Reviews liked by Youngbasedgod


On one hand, this game has one of the most hilariously bad translations of all time. On the other, the fact that nobody at Nintendo was checking means that they got to put blood and religion in this sucker in 1994 and it kicks ass, so who can say if it's bad or not. The fact that they let it stand as-written for the GBA release is harder to defend, but it is extremely funny to crack open this script, remove a single swear and one (1) reference to Othello, and then call it a day.

But you know what? The script isn't actually mistranslated the vast majority of the time. You can get the intended emotional beats and gameplay instruction. The fact that this sucker remains a very solid game despite it stands in testament to the strengths of the game.

The first Breath of Fire endeared itself to me with nothing more than its experimental spirit, with all sorts of silly ideas for mechanics and area gimmicks thrown into the mix to keep you on your toes. The sequel is a bit less goofy, and focuses on refining some of those ideas, or at least remixing them. For example, the character fusion idea got turned into the shaman fusion system, which applies more equally to all characters, has more depth, and deactivates if a character goes below a certain health threshold so it's no longer just objectively correct to have it on all the time. I even found it factoring into my party composition, my god.

That's not to say there's nothing new: the town building aspect of the game was more novel back in 1994, and while it is an absolutely baffling mix of mutually exclusive choices that you don't know you're making, it's at least a fun idea. Honestly, making you choose things permanently (you can't give this poor beggar a house without sacrificing that slot for someone who can actually help you mechanically) isn't a bad idea, but everything is so arbitrary so as to be nonsense. I suspect future games will bring this back and remove the friction entirely so I'm glad we have this entry at least trying something.

I think it's ultimately the story and presentation that shine, here: you have a variety of party members again, and their battle sprites just ooze personality. Capcom absolutely the best to ever do it these are some fuckin great furries dude. Bosch Doggy walked so that Vanillaware could put a cunty owl sorceress in Unicorn Overlord. The actual plot has an actual focus and development now unlike in the first game, and while everything that happens is very broad, archetypical melodrama, it's well executed enough that-- again, even through the butchered script-- I could lose myself and say 'hell yeah' at it. Sometimes you just want the mysterious goofball in your party revealing his tragic backstory dude! Sometimes you have a duel with your old friend on a bridge during your unexpected and bittersweet homecoming! What the hell else do you want this is the good stuff!!

Holding the game back is the fact that the combat is the most workhorse stuff possible. Even though every character has unique abilities, very few are even slightly interesting. Offensive magic is extremely spotty in terms of effectiveness so most fighting is just mashing attack and healing when you need it, and only towards the end were a few more interesting bosses thrown at me. Levels are really important here, but benched characters do not gain XP and this is a pain in the ass.

In fact, it's pretty interesting to come to this after playing some old JRPGs that famously "aged poorly" or "are grindy" or whatever and be able to conclude that like, Dragon Quest 1 is way more mechanically interesting in the combat. The random battles in BOF2 are insanely frequent, uninteresting, and largely cannot be mitigated. The enemy sprites look absolutely sick as hell though. I think Capcom still being new to the genre shows here, as this is kinda what people who played these games as kids and haven't touched them since think NES JRPGs are like.

Overall, Firey Breath The Second gets a heck yeah from me. I am stoked to see what sorts of shenanigans they were able to get up to on the Playstation.

Favorite of all time JRPG as a teen (played for the first time around 2014) and its still special to me. I prefer the wii version for nostalgic reasons, for me the aesthetic just looks right on this system in a way that it doesnt on the switch, otherwise im sure its superior.

The biggest reasons for my enjoyment of this game came down to environmental and overall visual design, music, voice acting, directing of the cinematics and, on my initial playthrough at least, pacing.

The environments and music speak for themselves, every area is beautiful, some have a size and vastness that inspire wanderlust just by stepping foot in them and the music underlines every areas theme, serene, stern, adventurous, mysterious etc.
The music is also incredibly varied in battle themes and story moments.

The english voice acting is incredible, Adam Howdens portrayal of Shulk being the standout but other characters also shine.

Maybe an overlooked strength of this game is its careful attention to cutscenes. The way the camera captures action scenes with dynamic movements, the way characters are animated so vividly, the way music hits the perfect notes at the perfect time. It is all done with an incredible amount of care.

This game also manages to hold its tone most of the time and doesnt include weird comic relief or fanservice characters. There is only one joke character and he rarely speaks! Can't say that about the sequels.

All in all its not an untold story in the world of JRPGs and it has its share of corniness and mechanical flaws but to me this game is a gem and sets itself apart from other games in the genre and even its own sequels.

Rare perfect storm of a brilliant game externally enhanced by 2010s internet.

disturbing the bees 🐝 😳
tartarus isnt boring

An emotional and existential narrative paired with fantastic combat and INCREDIBLE music. Paramount