Basically felt like a western indie dev trying to make Suda51's Danganronpa. I haven't read anything about the development but I expect if I do they will be cited as heavy influences because they're inescapable.

There are parts to like and parts not to like - the island is just slightly too big and a price was attached to fast travel to discourage it, so you feel like your time is being deliberately wasted as you cycle through interviews with the other characters. Music is diegetic so while there are great tracks, you're only ever catching parts of them as you move from place to place. The regular city parts have an excellent sense of place, contrasting heavily with the Syndicate's dedicated areas which are full of the same three purple statues. There's a weird artificiality to them that seems intentional but also not, because while of course immortal Cthulhu worshippers would build unusual statues, they would not be like this.

I liked Shinji, I liked Sam, I liked Doom Jazz. Lydia needs to learn septum piercings are always a deal breaker, Crimson is furry bait and should be burned, Henry needed more voice lines, everyone else sucked.

Reviewed on Feb 01, 2024


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