You are presented with dialogue choices for both characters. That's pretty weird. (You're apparently not meant to insert yourself as one or the other, but instead act as some sort of god manipulating their conversations to go a certain way?)

When exploring the ship you can see both characters lounging around, meaning you're some sort of voyeur ghost. That's pretty weird.

Battle commands are invisible and only appear once you hold the button down for one of the commands even though you may not have known/remembered in what that button is for in advance. That's pretty weird.

While you are exploring it is pretty much guaranteed that you not be able to tell apart which exit is the one you came from and which is to move forward, except by going in and out of them to check. Although this barely helps either since the current area, previous area, and subsequent area will be be visually indistinguishable- That's pretty weird! (Or maybe it's just lazy.)

The game is trash. That's definitely not weird. It seems to be par for the course for indie titles in fact. Part of me strongly doubted whether this game was even worthy of having a review written for it. I mean just imagine if someone had the energy to call it out each time a game that was cobbled together on a shoestring budget and with minimal thought or effort put into it appeared on the Switch eShop. Haven actually got my hopes up and genuinely seemed like an interesting title, but that'll teach me, won't it? Remember kids: say no to indies.

Reviewed on Jun 10, 2021


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