Although this is a review for God Eater 2, it applies equally to every installment in the series. (Come to think of it, each sequel seems to be literally the exact same game re-released with a new story, tweaked graphics, some new character creator options and possibly other fringe additions.) The premise is you use oversized cosplay props to tickle dinosaurs until they melt.

Actually that is hyperbole. After creating my character, most of my time in the game was spent in the lobby and viewing cutscenes. What little hack and slash there is is incredibly mediocre. The weapons have no weight. The enemies do not react to your blows. They actually had the audacity to include a gun form as a momentary power-up state rather than a permanent option. So your reward for your mediocre hack-slashing is to be able to play a mediocre third person shooter, but only for a few seconds. You have the option of 8+ different elemental bullets, that all do the same damage, seemingly for the sake of convolusion.

Aside from slashing you can pick up glowy bits on the ground. You can get these from defeated monsters too. These probably don't do anything. They're just items/loot in the abstract. It's apparently a thing RPGs do nowadays, possibly out of laziness or whatever.

Reviewed on May 31, 2023


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