Playing No Time to Explain is like opening a time capsule from the time when Newgrounds was still popular and making flash games was the biggest trend.

Each cutscene, level, and story bit just screams the early 2010s with how it can start with a solid plot line and ideas, and just start throwing random switch-ups with different characters or new gimmicks. It's impossible to get bored even with my rotten brain with just how fast things move.

The gameplay isn't anything too special. Levels are short and sweet and each world keeps things fresh, but you can tell that it's a flash game. The levels look like they were made in a simple level editor with how square everything is, but this also works well when it comes to tighter platforming. The other part that feels dated is just the movement and controls. controlling your character can feel a bit off and a little slippery when you're using your abilities and this can lead to some deaths.

It's important to know how important these kinds of games were to people back then and how they influenced future ideas in games. Even when the aging feels apparent and things could be more fleshed out, No Time to Explain just fills me with the joy that only the child in me could feel.

Reviewed on May 26, 2024


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