Great open world and exploration, however, the last 10ish hours of this game is a trainwreck. From ran out of ideas and substituted interesting and challenging boss patterns and move-sets and instead made every attack hit you for 2/3s of your HP, or the boss has a reset fight button that you will never figure out how to dodge without a guide. Many say that the game is hard because you are meant to use the spirit summons, but From has always designed their bosses without summonable help in mind, and I find it frustrating that they decided to seemingly abandon this philosophy. I've beaten the game 3 times, which shows that the game clearly is doing something right, but I don't think I'll ever play it again simply because I do not wish to fight these terrible bosses. Hoarah Loux is cool though.

Reviewed on Dec 05, 2022


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