Gameplay-wise, you're getting a bit of a David Cage/Telltale experience. Mostly QTE's, a little trauma center, and exploring/choosing. Nothing wrong with these, and in fact I felt like it was done really well. I was a bit worried going in about execution, but I felt like they hit a good mark.

The length is a little short for what I'd want for this. It only was able to skim the surface of some of what I wanted to see from this, and the story itself is from a neutral perspective(in regards to the aftermath and political development). The pacing is also weird as other reviewers have pointed out, as it does seem like it needs more winding down from the climax.

That all being said, I think this is an excellent title and while it didn't rise above these challenges in all regards masterfully, I felt like it was a needed perspective on the events. When going into games, I rarely feel like I'm going to learn things about history, but I really had no grasp of all the different players in the revolution, only who caused it, and who won it. I also would wager there would be a benefit to several out there beyond what I learned since it's not a widely discussed topic beyond American hostages and the oil crisis. I also feel like, while a bit shallow for my tastes, it did a good job of characterizing the different factions/goals of the revolution, and with a bit more length could have padded it out and made it even more rich. It did a great job for what it did have, however.

The art was a little basic, some refining would be nice but I didn't expect full studio quality, and some of the visual effects they employed were very nice.

I also loved some of the real world integration as a teaching tool, such as the characters having a strong basis in real people, with real clips/information about their lives. It gave more depth to the characters overall, and even though relatively small the details were very helpful.

Reviewed on Apr 05, 2024


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