It had some weird controls on the steam deck, but it was completely functional.

I like abstract games, but I do usually like there to be a bit more in the way of concrete messaging or aesthetic to the experience, as this is largely ""glitch art"" abstract except for some consistent geometry it shows you at times. But I think that it as a self reflective art piece works. You strip away that cohesion and provide the most valuable type of art experience, which is to build the observers' interpretation, even at the cost of delivering any message. May be a bit pretentious, but I think that's a worthy experience. I wondered what it could mean from the creator's perspective, noting the few recurring items, city landscapes, and as i lost anything to grasp to as their voice, i built my own meaning from the experience as I reflected on each environment, and then the game's function as art and it's existence as is.

And it also just works as a passive light experience. Smoke some blunts and zone out in the desolate digital wastes, another valid approach.

Reviewed on Apr 07, 2024


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