Maybe this isn't fun, maybe I'm just too architecturally thick to develop bridges but it feels like it isn't so much based on how physics would work, but how the game expects the one path that can work. You can mess around a bit, but it's a lot of retooling and tinkering to get it right on any given bridge. For me, I think this just showed me this isn't necessarily my genre.

Reviewed on Apr 11, 2024


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