So my view of this game is that it, boiled down to its essentials, can be summed up as a simple concept that is a feeling I desire occasionally. I just want to control a character in a 3D space sometimes, and I want that to feel good. In this, it is all about traversal, moving through this space that is a fairly pretty wooded area using your superspeed power armor.

You could also say this is a bit like one of the 3rd tier writers of bioshock went on to direct a new sonic game. It never hits the peaks but has some of the worldbuilding and stylistic flair copped directly from bioshock. It's not too bad for that, but in a sense it feels like it cheated off the homework of bioshocklike Singularity, which in turn was cheating off of bioshock, and then it was wanting to make a game that de-emphasized the combat. Frankly, I don't have a problem with that. It was brief, but mostly fun except a couple segments that stretched a little too long and being occasionally a little confusing to navigate. It was generous in its 3D platforming that doesn't add for challenge, but gives you that brief burst of dopamine when you inevitably land true from a huge leap.

In a sense, it's also a bit like a playable rollercoaster. Not much combat, mostly movement along sometimes literal tracks, but that's still enjoyable to me. It's not -great- but it's good enough, and it won't wow you but it's worth sinking some hours into.

Reviewed on Apr 18, 2024


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