Got about 3/5 of the way through and felt like I'd had enough during the grindier parts.

It has a lot of charm, and does some stuff really well. Narratively, it's on par or slightly above most pokemon games and it does a pretty good job of delivering an alternative to MH that is more welcoming for people who wouldnt otherwise like them or couldn't play that sort of thing.

I did eventually get tired of the mechanic and since the monsters featured only had a small handful of ones I really wanted to collect(and did easily), plus the narrative not being altogether that interesting to be absolutely compelling, I decided to put it down. It did increase difficulty, but not in a way that was fun. It's a lot of guesswork going into rock paper scissoring your way through the combat to then get to another scene. rinse and repeat. And since the scenes were a little flat, albeit stronger than some others and without a ton of real motivation to collect monsters, that's what made me drop it.

The central battle idea is an ever-shifting version of pokemon types, with some strengths and advantages brought over from MH along with turn-to-turn advantages you get by trying to trounce the enemy's attacks. This held my interest a lot longer than if it had been a simpler JRPG style battle system.

It's interesting enough I might eventually play MHS2 but it'd be pretty disappointing if there weren't some major improvements to the story or some increased hook to it.

Reviewed on Apr 23, 2023


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