This is the first 2D Sonic game that feels experimental ever since Dimps was making 2D Sonic games. Unlike the Dimps games, however, this one actually doesn't completely shit itself on the level design department, and the gimmicks, both reimplementations of old ones and the completely new, fit in very well, keeping stages varied by always throwing something different at the player. The difficulty progresses pretty naturally as the game goes on and maintaining speed gets harder especially in the later stages, which might bother some people who are a bit too used to the 3D Sonic games or even Sonic Mania's overabundance of spectacle speedy moments with little interaction required from the player, but I can't do much about that aside from telling them to stop being bad at playing video games.

My biggest complaints are that the music is mostly bad/forgettable, which is a crime for a Sonic game, and the fact that the bosses have way too much waiting time until you're given a free hit after dodging their attacks. Yeah, I see why they did that as this game was made with multiplayer in mind and bosses would be demolished in a matter of seconds if they worked like in previous 2D games where you can hit them anytime you want as long as you manage to reach them, but in single player this just drags on and makes otherwise solid boss fights with challenging attack patterns into boring waiting games. Though the last boss for Trip's story can just go fuck itself with all the insta-kill bullshit and the last story boss did not need to be so fucking long without any checkpoints, what the hell were they thinking? The emerald powers are a neat idea, but for the most part they're extremely situational, so that could have been better executed too.

Since this was being made by Arzest, my expectations were honestly lower than Japan's birth rate looking at their track record, but I can tell they know what they're doing when it comes to making Sonic games at least. I mean, it makes sense, one of the leading guys is Naoto Ohshima after all, but yeah, Sonic Superstars isn't perfect by any means, I would even argue it's a worse game than Sonic Mania despite liking it a lot, but it is the most interesting 2D Sonic game we had in quite a while. I'm curious to see what they'll cook up next if Sega does end up making them into what Dimps used to be for Sonic back in the 2000s, hopefully they won't mimick Dimps and make worse games than their first 2D Sonic title as the years go by.

Reviewed on Oct 25, 2023


7 Comments


6 months ago

Good review, but I'm not seeing the hate for Dimps with the overabundance of gimmicks when every zone in Superstars funnels in as much as they possibly can aside from Bridge Island and Frozen Base. Could've just been the routes I took though idk.

6 months ago

@StillBeatTho I'm just not a fan of Dimps' stuff aside from Advance 1, Rush Adventure (when I'm playing the actual stages instead of the filler stuff) and Colors DS, so I spent most of the 2000s and early 2010s hoping Sega would hire other people to work on 2D Sonic until we got Mania and now this. But yeah I agree they could slow down with the gimmicks a bit, but I guess they wanted this game to set itself apart from the other classic style ones and that was the approach. It's like how Sonic 1 is different in how its stages either focus on speed or on platforming/exploration without blending these elements together all that much, then Sonic CD leans more towards exploration, Sonic 2 emphasizes the speed more and Sonic 3&K seamlessly blends all that stuff, then Superstars would be more focused on stage gimmicks.

6 months ago

@_Ryu Fair enough, this game more than any in recent memory varies a lot by personal experience, more than Frontiers probably. Its probably because I've played a lot of the classics pretty recently that the gimmicks and automation especially stand out way more, topped off by the emeralds only adhering to what the developers want you to do instead of adding on to the character's movesets seamlessly. I for sure can see what could've been, but again idk maybe Mania's quality for its price turned me cynical against the future of the 2D installments lol

6 months ago

@_Ryu yeah forget what I said fuck dimps jfc 😭😭😭. I only played colors DS growing up so I just assumed the other rush games were the same quality but I was WRONG

6 months ago

@StillBeatTho Lmao I see you were also tricked into playing Sonic Rush, I think this was legit the Sonic game I was the most disappointed at when I played it for the first time, mainly because of the absurdly high praise it receives. I was legit shocked, like, have we all played the same game?

6 months ago

The amount of people that've called Rush the "most underrated game in the series" have now made me feel delusional due to how much I couldn't stand either game. I could tolerate the first game a bit more but that's because I forced myself to get all emeralds in both games and MY GOD the sheer volume of padding RA does should be criminal. And while the stages are less bullshit in Adventure (until Sky Babylon) they somehow have less identity than Rush which ????

6 months ago

@StillBeatTho Yeah it's really the opposite to me, Rush is probably my pick for most overrated game in the series, or at least one of them idk, I'd say it shares this spot with Unleashed, though the latter is mostly because I really can't stand anything that isn't the daytime stages, while Rush is just straight up bad overall. It's funny because when I got to play the first stage in Rush Adventure, I had a really good first impression, then the game showed me its true colors and started to tell me to keep replaying stages I already beat to grind materials for building boats in order to sail around when I really just wanted to play the stages like I did in the original game. I still think it's a better game than Rush, but only because I actually had fun with most of the stages when I got to them, the bosses were also a huge improvement, but because of the padding that's one game I'm definitely not going to replay from start to finish ever again.