Conceptually the game is impressive, especially coming from a small team of mostly artists. One of the first games to do the sort of Live Campaign thing where players join factions and battle over territory with units they train in Story mode, which was ambitious in 2011 but even more so for the PSP. Novel lil tactics-lite RPG system on a board-like overworld - but in all honesty the game is difficult to understand and appreciate in an offline setting.

I like to think I have a pretty well calibrated sense of, ahem, "intrinsic play" at this point, but Ill be honest: I dont think I understood how I was supposed to be playing the game and I get the sense that a major piece of the design is missing without the official online component. In its current state it feels as tho intrinsic play is grinding 5 hours at a time for 1 story moment.

Reviewed on Mar 21, 2024


Comments


1 month ago

This comment was deleted