I was planning on going in-depth in a video on this game, but this game really doesn't have a "story" or an angle you can go on about. It's ambitious, has great art direction and environmental design. It has great immersive features that helped me to self actualize in a way akin to Death Stranding.

Gameplay:
But ultimately the gameplay loop is unbelievably dull and poorly explained. It's a turn based RPG that has combo moves, like Indivisible or Valkyrie Profile and each action takes up an AP value. The issue is, that's all there is and each character is incredibly limited. For most of the game you'll be doing A into B into C, over and over and over without variation or intrigue.

Defensively, there's a timed dodge or parry, but it's wayyyyy too telegraphed with enemies showing the exact ideal timing with a flash of light. They often only attack once per turn too, and the variety of attacks is one or two total per enemy.

The exploration rewards you with a bunch of random craftables you won't care about, and the puzzles are a repetitive copy-pasted slog.

Story:
The story is a bunch of lore dumps and exposition heavy reading. The characters barely exist, and the ones that do exist are all stoic and unemotional, except for Vi. The actual "events" that take place are comparable to side quests, with the characters doing uninteresting chores or trying to overcome a setback.

Performance:

This is probably where things get the worst. The game has some pretty bad stuttering and loading issues, and beyond that the game has compatibility issues meaning that a lot of people can't emulate it or even run it. Most people don't have phones designed for gaming, and this game is certainly not optimized for the average person.

Conclusion:
I really wanted to love this game, and tout it as an ambitious consumer friendly entry to the mobile gaming space, but ultimately it's just a gimmick and there's very little to latch onto.

Reviewed on Mar 01, 2024


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