cute, well-told, nice art style. kind of feels like a jam game that felt right so it got another polish pass and released, still a little janky but not in any meaningful way that harms it, but like, that's also because there's not much to harm. i enjoyed my time with it, enjoyed the characters and vibe, but one thing i question consistently when playing games like this, or night in the woods, or gone home, etc. is that a lot of these games (maybe not nitw actually) kind of pack in the narrative of a short story into a 2ish hour experience (i mean a lot of movies do this, too, tbf. arguably short stories are better sources for films than novels) but without a lot of the elegance of it? everything takes a little longer, you have to go in a set path for a while before you get the next bit of story, maybe you even hit some invisible walls along the way or get stuck on an object, and over the course of this time something has to carry you through that and keep you in the moment. i kinda think it has to be the feeling of playing the game, but that aspect of a lot of these games is usually undercooked because it's not essential to the project. i think this game does something kind of cool and comic booky with these conversation circles that change and react to the story bits as you make your way through the dialogue, but there's still something clunky happening here. i think if games like this are gonna really resonate, they need to be more palpable, and that means wasting the time to make a game that platforms as tight as celeste just to not really do much with it. that's probably over the top, but that's what i mean, you need to be able to meaninglessly interact with the environment and explore while still being guided through the story invisibly, it's a tall order, but otherwise it's tough not to play these games with some sense of detachment. i was actually struck while playing this and thinking about how "this form is in its infancy" that even the dialogue in this game is presented like silent movie intertitles. it feels like there's a lot of possibility ahead. now that i think of it, a short hike is a great example of this kind of hybrid approach. anyway, this game really tickled me on a narrative level, gave me some stuff to think about, and was cute and fun, i do recommend it, i played the whole thing over the course of a bath lol.

Reviewed on Jan 20, 2021


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