This game has maybe the single worst politics I have ever seen in a video game; hell, it’s not even politics inherently, it’s just a terrible understanding of how anything works. It takes such a baseline idea of “what if the evil brown middle easterners (Iranians this time, just ditching the apparently more technically powerful Al-Quaeda stand in from last game) and now… the evil brown cartel TEAM UP??” The plot is literally Iran wants to sneak nukes into the USA to… blow it up for reasons (a single general dying.) They enlist the help of the cartel. The Mexican cartel is apparently so good at sneaking through the border, Iran asks if they help. Why would the cartel literally ever help. How would they reliably get into contact with the Iranian government? “Oh well they paid them enough.” Ok so Iran nuking America will certainly lead to WW3, and a weakened America, to the point of possible Fallout level destruction, why would this benefit the cartel. This is actively hurting their business.

Geography: Oh my god. First, Urzikstan. This is an issue with MW2019 too, but why would an Arabic speaking nation be a little fictional tumor off of Russia and Georgia? This literally makes zero sense historically, even the Chechen's don’t speak Arabic, and they're slavic. The Urzik population seems to be ethnically middle-eastern and only fluent in Arabic. This nation also is firmly not an ex-soviet state. Second, Kastovia. This one is FINE. I don’t know why they would speak Russian and be culturally Russian yet an independent nation, but they are. Also they had to fend off an Al-Qaeda invasion in the last game, so they surely aren’t backed by Russia. Finally, The Republic of Adal. This country is an Arabic speaking, historically Turkish ethnic nation, which is geographically between Urzikstan and Russia, yet somehow isn’t ex-soviet. It’s a fictional nation of contradiction.

Reviewed on May 13, 2024


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