A competent Game Boy Mega Man title! Wasn’t sure that I’d ever see the day. Feels pretty great (other than the slowdown), and this one gets back to the action-platforming flow that Mega Man III was sorely lacking. I would’ve liked to have seen a new set of Robot Masters, but some of their levels are given thoughtful reworks (Napalm Man’s stage is no longer set in the Vietnamese jungle, for one) that have finally started taking advantage of the Game Boy’s limited screen size. I was also glad to see the final Robot Master gauntlet make its debut on the Game Boy, and the final stretch through Wily’s space fortress is among my favorites in the series so far. We also get the fourth “Mega Man Killer” here, Ballade, and he’s a lot of fun. A couple of weird things here, though—(1) Megaman’s charge shot has… recoil? That sure feels bad; and (2) to my complete surprise, it seems like this game introduced the upgrade shop to the series, not Mega Man 7. Anyway, yeah. This could’ve been a lot better, but points for being the first Game Boy Mega Man title that I’d actually recommend.

Reviewed on Mar 05, 2024


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