Let me open by saying that this is THE most subjective rating that I've ever given, as I don't think that this game will work for most people. In many cases, it won't even work for the most ardent Sonic the Hedgehog fan. Above all else, Sonic Frontiers is somewhat of a freak experiment - an amalgamation of different influences carried out with a vague level of uncertainty, but paired with a nearly apologetic degree of optimism.

As a former Sega Genesis kid, I've always found myself with this strange, inexplicable affinity for Sonic. I don't know why that is. I haven't enjoyed a Sonic game since Sonic Adventure 2, I don't care for a single one of Sonic's Genesis era titles, I detest both of the recent Sonic the Hedgehog movies, and I've never even dreamed of watching one of Sonic's numerous television adaptations. Still, I'm always rooting for Sonic, and I've long wished for an unmissable game that mirrors Sonic's legacy. Well, you've seen my relatively high rating for this. Is Sonic Frontiers that game? Well, no, but Sonic's future has never been brighter.

Let me get the obvious stuff out of the way: Sonic Frontiers is quite ugly, although it is far from visually uninspired. Sonic Frontiers is far too long, and its open world is couched much more in semi-meditative emptiness and infuriating navigation than in opportunity. Sonic Frontiers has about 10 different types of interlocking currency, and its map system and optional fast travel system will drive the average player insane. Sonic Frontiers has not one, not two, not three, but FOUR original boss themes by Kellin Quinn of Sleeping with Sirens. Sonic Frontiers has a maddeningly slow stat upgrade system that ultimately relies on fishing with Big the Cat to reasonably max out. Sonic Frontiers has unlockable side stories that tend to be much more trouble than they're worth. Sonic Frontiers has a barely functioning lock-on system and a skill tree that falls far below the expectations of a 2022 release. Sonic Frontiers is far. Too. Fucking. Long.

But you know what else? Through it all, Sonic Frontiers is FUN. Even with all of my criticisms in mind, I was still compelled to 100% this game. For the first time, Sonic Team has paid almost no mind to designing a satisfactory physics engine, electing instead to place that responsibility in the hands of the player. The wide, empty landscapes lend the player immense freedom to run unimpeded, and you're given the option to go under the hood and adjust Sonic's top speed, acceleration, brakes, steering, and camera distance. The level of trust placed in the player to create their ideal Sonic experience is like nothing I've ever seen from a game of this stature. When everything fits together—the dazzling spectacle tuned to Sonic's breakneck speed—the result is often nothing short of awe-inspiring. Not only that, but it remains abundantly clear that Sonic Team genuinely cared about the surprisingly dark narrative that they were trying to weave, even if I had some trouble following its implications.

Is this the Sonic game to end all Sonic games and silence Sonic's legions of naysayers? No, but I doubt that any game can wear that crown. However, Sonic Frontiers evinces something that has grown exceedingly rare in the AAA game space: the courage to upend one of gaming's most recognizable franchises. Here's your Sonic Adventure 3, with (almost) everything that that entails.

Reviewed on Jan 08, 2023


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