I'm torn because on one hand, this is a pretty straightforward and uninteresting remake of Link's Awakening. I don't dig the Rankin/Bass art style, the heavy use of bloom, or the plasticky look of the visuals. The extended fast travel system is also a bit too much, allowing you to teleport everywhere with ease and uncover the map at a much quicker pace.

But on the other hand, the Chamber Dungeons mini-game is so stupid and fun that it basically redeems the game for me. Chamber Dungeons are not as fully fledged as a Mario Maker title, but they're also a small component of a 20-hour Zelda game. The challenges you unlock for them as you play through the wider game are engaging and thoughtful, and you can even save your custom dungeons to amiibos to share with friends. Maybe I'm a schmuck, but it's nice to see one excursion elevate a Zelda game from an uninspired remake to a guilty pleasure.

Reviewed on Jul 29, 2023


Comments