I feel like this game should tick all the boxes for me - fast paced precision platformer where you can get creative with combat and frame perfect execution sounds like heaven to me.

Unfortunately, more often than not the satisfaction I expected was frustration instead. I really like the speed and the physics here (except for the grappling hook which is way too slow when compared to the other things), but the level design didn't really take advantage of it and I never really understood if I was going through it correctly. Although there are tons of secrets, I rarely bothered to go after them, never felt compelled to explore.

Double jump is essential and is just taking up a slot, although I understand the appeal of trying to beat the game without it. Damage on contact makes sense in this type of game, but I still don't like it here, especially in such a fast paced game. It makes enemies way more boring - without it, they could have a more varied move set.

Still, when everything clicks and you are chaining kills on top combos and throwing bad guys at each other the game is one of the best in its genre, I just wish that that happened more often. Maybe I just need to git good™, but the game never really bothered to teach me how and it's not that fun to figure it out on your own.

Reviewed on Sep 14, 2023


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