I have a bleed build so I'm pretending the final boss doesn't exist. Only open world game I can think of that I felt like genuinely cared about my continued inspiration to play, super intuitive exploration incentives continued even into the final hours (I wanted the Haligdrake Talisman+2, so I needed the other half of the secret medallion, so I finally went back for Niall, beat him, and had a blast in Mohgwyn Palace, etc, just one late example of something that happened dozens of times throughout the playthrough). Recursive, rewarding, brilliantly paced, from hour zero to hour 80.

Reviewed on Apr 06, 2022


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