This game is the perfect example of my problem with videogame AAA blockbusters, specially with open worlds. It wants to have it all and leave an impression at every moment yet everything in it feels empty and soulless. I’ve spent 28 hours of my life doing the 4 or 5 same tasks over a surely beautiful and huge, but also generic, uninteresting and repetitive island encountering the same 3 enemies at every turn and mindlessly dispatching them using the same sequence of buttons.

The medieval Japanese aesthetic is on point though. Photo mode is the actual gameplay.

I get why many people love this game and there are some good things to say, but it just doesn’t manage to scratch my brain in any way and why do I play videogames if not for that.

Edit to mention: the progression system is pointless because all the skill trees do the same very thing and the game economy has you mashing R2 to gather all kinds of resource without ever thinking what to do with them because each one can be used to upgrade only one kind of equipment.

Reviewed on Dec 12, 2022


3 Comments


1 year ago

Then your 4/5 rating for Assassins Creed II contradicts with this one. Both games suffer similar issues. All open world games are inevitably repetitive.

1 year ago

It is almost comical the amount of times the game breaks away from an intriguing story even to have you go stare at some footprints and follow them between objectives. I think some open world games can have a satisfying loop, but Ghost's is very rigid and only fun to engage with in bursts.

1 year ago

event*