Set centuries after the original Talos Principle, its sequel centers on the civilization created by the protagonist of the first game (retroactively named "Athena") after they escaped into the real world. You play as the 1000th android "born" into this civilization, named 1k (everyone else got to pick their names except you I guess). The 1000th android was a targeted milestone in their culture, and your arrival sparks debate of tradition versus progress. Much like the first game, TP2 deals heavily with concepts of philosophy, although I think it's done much better in this game. I found the philosophy in the first game to be a lot of words without much meaning that had little to do with the plot. Here, by creating actual situations and characters, there is some weight behind the concepts they want to convey... even if I'm not sure they quite stuck the landing with the ending. While all this debate about the future of robot-kind goes on, you and a few others explore a series of mysterious structures seemingly created by Athena, now gone missing. These are the puzzles of the game, which I feel are superbly done. I'm a big fan of pure puzzle games which require you to sit back and think for a few moments. These expertly use the concepts and objects to create interesting and unique scenarios. While its predecessor also excelled in this regard, I think the sequel is a tad bit better, although I think some of its backdrops aren't quite as interesting. They add new objects and puzzle types that are interesting, and remove the ones that didn't work in the original (like those proximity bombs). There's a wide gambit of mandatory and optional puzzles, which I enjoyed enough to complete, earning the player a slightly different ending. While androids obsessed with philosophy is a bit of a tired trope, this game does it well, and overall it's one of the best puzzle games I've played in a while.

Reviewed on Feb 02, 2024


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