Rollerdrome is a really mixed bag of a game, where the core gameplay is incredibly smooth and fun, but is brought down by all the decisions made around it. You play as Kara Hassan, a rookie participant in the sport of "Rollerdrome" where entrants on roller skates move around an arena, defeating all opponents. There are elements of the Tony Hawk games here, where tricks earn you both ammo refills and additional points. You can flip, spin, grind, slow down time, and shoot one of four weapons. Actually controlling the player is really fun and smooth, and when you get into a flow, the game is exhilarating. Unfortunately, the game constantly feels like it has to, for lack of a better word, compensate for something. While some of the enemies are simple fodder that can be killed in one hit, others are incredibly tedious, where the enemies that have the most annoying weapons also are the most annoying to kill. Perhaps the worst is one that fires a long-lasting tracking laser across the entire arena, leaving fire in its wake, who teleports away when hit, and requires several shots to kill. They pack each level with too many enemies at once, and defeat often feels unfair. It doesn't help that I didn't like three of the four weapons, limiting combat further. Even once you do finish a set of levels, you'll find you can't progress unless you complete X number of "optional" challenges, which are arbitrary items on a checklist that again takes away playing the game the way you'd want. To their credit though, the game actually has the option to just turn that off, and allow you to just... progress in the campaign. I pretty quickly did just that, and didn't feel like I missed out on anything. It's a really fun game at its core, one that your Tony Hawk fan would enjoy, but one that gets in its own way too much.

Reviewed on Feb 13, 2024


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