It is the late 1990s and Pokemon fever is gripping the nation. You are a young child who has become infatuated with Pokemon from watching the cartoon, and especially after your friend allows you to play his copy of Pokemon Red. All you want in life is a copy of the game and a Game Boy to play it on. You beg your parents, but they're wary of this strange Japanese cock fighting cartoon their young son is into, and they're unsure if they really want him playing video games all day. However, they finally relent and for your birthday or Christmas or something, the young lad receives a Game Boy Color of his very own, and with it this -- a copy of Toy Story 2. This young man is me, dear viewers, and this is the very first video game I ever owned. Now, over 20 years later, I have finally beaten it for the first time. I was honestly shocked how much of this game I remember, down to rather minute details, probably because I played the first half of the game over and over again, unable to beat it. While it didn't give me much trouble today, I can see why I wasn't able to complete it at the time, as it's confusing, a bit unfair, and rather jank. For the positives, sprites in this game have a surprisingly high number of animation frames. Particularly in some of the enemies you fight, like the robot guys or the shooting cowboys, I was impressed by how smooth their animation was. The backgrounds don't impress quite as much, but for a Game Boy platforming game it's fine. As I said, the level design is very obtuse, and I think I only had as easy a time as I did because I remembered some of the intricacies of the earlier level, such as the third level requiring you to find a wrench to go off a ramp to get a feather to get the key to the exit from a giant chicken statue (I'm also sure what you're picturing in your head is much more impressive than how the game actually looks). The controls are really awful, with both jump and run bound to the B button, meaning you can really only jump when completely still. Pretty much every platform in the game is exactly your full jump width away, meaning you need to be perfectly lined up, or else you'll fall back to an earlier part of the level. The single song they use in the game is actually rather catchy, but it begins to grind on you when they use it in literally every level. Overall, it's not a good game by any means, and I probably like it more than I should due to nostalgia, but I honestly was expecting much worse. It is somewhat unfortunate that while other children were getting to play Final Fantasy IX or Sonic Adventure, I was stuck playing this game, which was about 15 years out of date, but everyone has to begin somewhere.

Reviewed on Aug 14, 2023


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