This game started pretty strong and just started to fall off the more you played the game. This game feels like they were trying to recapture the Bayo charm but failed.

The combat starts pretty strong but ends up being formulaic and repetitive. The thing I don't like about Musou games is that, at the end of the day, it usually devolves into mindless button mashing with characters/weapons being reskins of the same mindless button mashing. There's no weight or importance to different characters in Musous, they're all the same outside of animation differences. This game has the same issue.

I tried every (10 or so) weapon(s) the game offered me and did my best to experiment, but they all ended up playing virtually the same, and it got repetitive. Even the main guns of Bayo don't feel very interesting, as they too follow the same formula of gameplay.

The concept of giving you new weapons to experiment with starts off cool, but as the game progresses, it gets to the point where you are getting new weapons in almost every chapter, and the chapters aren't long enough to warrant experimenting with said weapons. It also doesn't help that you are limited to two weapons at a time. In a game with so many weapons, it feels like they don't want you to use all of them.

The dodging also feels bad in this game, which sucks for it being Bayo's main gimmick, Witch Time. To compensate for kaiju summoning, the camera pans out to very large angles, and the telegraphs for dodging feel nonexistent or difficult to see. Despite this, I do think kaijus are probably my favorite aspect of the combat, and getting big meaty hits in and having them extend your combos, defend you, or just straight up beat the hell out of an enemy does feel pretty cool.

Conceptually, this game's combat is cool, but it just doesn't end up being as satisfying as the previous games' combat. As those games had a much smaller variety of weapons, but felt much more focused.

As far as the story goes, this game doesn't have the same outlandish, wild, goofy, and extravagant charm the previous games had. It does have its moments, but overall it feels like a watered-down Bayonetta. The story was never really my focal point for these games, so I can't say I was really giving my 100% in analyzing it, but I still believe it's not much of note.

As of writing this review, I am at chapter 13 out of 14. My great friend Tony suggested a Pre-Ending review, as everyone seems to despise the ending. I've only gotten a glimpse of what it could be, but I sure don't like it. I will edit this review upon my completion.

Cont: You know what, the ending isn't that bad. It did kinda just happen but it doesn't like ruin the entire series for me like people were hyping it up to. Still staying a 4/10.

Reviewed on Sep 06, 2023


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