on the level of presentation, this is an enormous improvement on the first game - the visuals are incredibly stylish and charming and there are numerous opulent flourishes that make the experience all the more endearing (like rondo of blood, this game has a lovely opening credits sequence that is pure pulp Vibes). in general the narrative is a lot more ambitious and memorable this time around.

gameplay is also improved, with stealth combat receiving the biggest overhaul through the addition of the radar which completely transforms enemy interaction. no longer is combat a series of room-to-room engagements but rather a broad, level-spanning obstacle where enemy movement has to be carefully observed and traversal throughout the map planned in accordance with it, which leads to deeper, more satisfying and perhaps most importantly, more convincingly stealthy gameplay. being detected is also no longer either a source of minor inconvenience or an instant game over; rather, being detected is now always a big hindrance but it is also always a recoverable situation thanks to numerous hiding spots throughout each level. granted, i think detection is often a little overzealous and hard to judge - but overall it's a big step-up from the previous system.

these micro level improvements add a lot to the experience, but take a more cohesive look and you'll start to notice some big macro level flaws as well. this game shares a near identical structure to the first game and thus carries over many of its flaws. progression is still too linear and contextual, there's still a relentless level of boring backtracking that serves as little more than busywork and padding, and direct combat still feels too clunky for how often you're thrown into situations where you fight waves of enemies (the bosses are mostly not too bad though).

the much more elaborate narrative is also a double-edged sword; kojima certainly has many intriguing ideas that make their way into the writing (it can only be described as special when a game starts dropping NATO war crime lore on you like 30m in) but the execution frequently leaves something to be desired. characters will get big, dramatic moments that feel so unearned that it's impossible to take seriously, and some of the dialogue is frankly terrible, especially during the sappier, melodramatic moments. i get that kojima is limited, both by the hardware but also by the writing being in service to a silly little military/espionage pastiche game, but maybe that's precisely the argument for a more minimalist approach.

Reviewed on Jul 22, 2023


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