You're 18, you're about to graduate high school. You have your entire life ahead of you, and suddenly it's all taken away from you, because the world is going to end. What do you do?

It's a deeply moving concept that lends itself to some great potential storytelling. It's just a shame that this game doesn't explore it in a particularly satisfying way. As a visual novel the game lives on its writing, which I found to be pretty uneven. There are moments of greatness here, like the DnD games, and the realistic arguments between friends. Between those I found many major character moments to be unearned, and I even noticed some continuity errors that sort of took me out of the moment. I don't usually care about that sort of thing, but when you're trying to have a major character payoff be about how one character ends a story they've been telling, it's weird to then have another payoff for the same character where they describe how they're thinking about ending that same story. The one we just saw the end of.

I also found the dialogue choice system to be more confusing than it was worth. I almost wish this was a movie, or at least a fully linear visual novel. I never really understood why I should choose any option besides "be nice". I did like the occasional subversion of the system though, where the option Fang clearly wants to say isn't available because they feel like they can't.

There's the bones of something great here, I just wish it had little more script polish. I did like the rhythm games though, and the music is all great.

Reviewed on Dec 02, 2023


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